HOOD : OUTLAWS & LEGENDS ROBIN BEST PERKS GUIDE

In Hood: Outlaws & Legends, two teams of 4 players compete to execute the perfect heist in a violent, medieval world. The multiplayer PvPvE game features four playable classes. Each has their own unique abilities and perks whilst balancing their own strengths and weaknesses. In this character class guide, we’re going to delve into the best perks for The Hunter, Hood: Legends & Outlaws Robin.

It’s a shame to admit that the titular hero is actually the weakest in Hood: Outlaws and Legends. Robin, known as The Ranger, is a sniper and master infiltrator. Equipped with a powerful longbow, the ranger can fire explosive arrows and use flashbangs to daze and confuse. With an affinity for archery, the Ranger is precise and potent over long distances. Charge arrows for increased power, or quickfire within a limited range. In the right circumstances and in the right hands, Robin can be a nuisance. 

Perk Slot One

Reticent Recon is one of the earliest perks unlocked in this slot and one of the best too. This perk buffs Robin’s speed and agility, as his climbing speed will be increased. This allows Robin to climb ropes and ladders faster so that he can quickly move between vantage points and position himself. It also allows him to capture spawn points faster too so it’s a great well-rounded perk.

Perk Slot Two

Robin’s second perk slot can be split between Bodkin Point and Broadhead. The decision is between enhancing your arrows with more speed and range or simply increasing their damage. The Broadhead perks does allow Robin to one-shot a lot of stuff but it doesn’t provide the the versatility that Bodkin Point. This one, then, comes down to how you prefer to play Robin. If you want to be more active then Bodkin Point makes Robin faster and can shoot more arrows off. Broadhead is slower paced but the shots are deadlier.

Perk Slot Three

Elemental Arrow is the best perk in this slot but it’s not unlocked until rank 9. Elemental Arrow improves Robin’s special ability by making the explosive arrow explode quicker than usual. This might not seem too powerful but it prevents enemies from escaping its blast, killing more enemies and thus securing your team more time to escape with the chest.

HOOD : OUTLAWS & LEGENDS MARIANNE BEST PERKS GUIDE

In Hood: Outlaws & Legends, two teams of 4 players compete to execute the perfect heist in a violent, medieval world. The multiplayer PvPvE game features four playable classes. Each has their own unique abilities and perks whilst balancing their own strengths and weaknesses. In this character class guide, we’re going to delve into the best perks for The Hunte in Hood: Legends & Outlaws, Marianne. 

Marianne is known as the Hunter and she is, in my opinion, the most broken character in the game. That’s because you can see her behind you, turn to not show her your back, but she can still assassinate you. The game needs to implement a feature whereby spotting her or detecting her makes it so she cannot assassinate. Alas, due to her ability to sneak around and get those assassinations, even whilst being watched, makes her an annoyingly powerful character. 

Her ultimate ability, Shroud, covers The Hunter with a near-invisible sheen, making her completely undetectable by guards. This gives her unique advantages in infiltration, allowing her to reach the treasure vault with ease, or able to flank enemies with terrifying efficiency. She’s also very handy in the PvE aspect of the game as her unique trait, Shadow, allows her to perform an assassination on State Guards from any direction whilst concealed.

Perk Slot One 

For Marianne’s first perk slot, it really comes down to two different perks. Firstly, Efficient Assassin is one of the best early perks in the game. The perk allows Marianne to perform quicker assassinations. Her assassinations also refill the ability meter faster, so she can use her ability to turn invisible more frequently. Efficient Assassin also gives Marianne more XP for assassination kills, meaning she can level up and unlock more perks quicker. Quarrel container is, however, recommended for people who don’t assassinate much as it improves her crossbow and increases her total ammunition. 

Perk Slot Two 

For Marianne’s second perk slot you’re going to want to go for Phantom Stalker. Whilst this perk is equipped, and her Shroud ability is active, visibility is further reduced, and crouched movement speed is increased. This allows you to maximise Marianne’s stealth abilities. Phantom Stalker is the perfect combination with Efficient Assassin in the first perk slot. This perk will make Marianne’s ability to set-up assassinations even deadlier. 

Perk Slot Three

For Marianne’s third and final perk slot, you’ll want to pick Silent Slaughter. This perk refreshes your meter if you chain assassinations while invisible, so you can literally take out multiple enemies, without your shroud ever being taken off. This is an absolutely deadly perk and can allow a Marianne to wreak havoc and extend her shroud ability. 

Biomutant top 7 tips and tricks for beginners

Biomutant is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting, and mutant ability action. Here’s our top 7 Biomutant beginner tips and tricks to help new players in Biomutant. 

Pick a class that will suit your play-style

All 5 classes can be considered the foundation of your build but really there’s a lot of freedom after your initial selection. Nevertheless, it’s best to pick a class suited to your play-style in open-world games. 

Dead-Eye: Specializes in Ranged Weapons combat, with the ability to instantly reload magazines.

Commando: Ranged Weapons class that takes advantage of the “Fury” skill to increase damage.

Psi-Freak: Possesses Psi-Powers such as Telekinesis.

Saboteur: Melee Weapons class with high agility.

Sentinel: Balanced class that works well with any weapon type.

Loot everything that can possibly be looted

Due to crafting and gear upgrading mechanics, you’ll often find yourself needing resources in Biomutant. Therefore, it’s prudent to loot and collect pretty much anything and everything you come across. Open cabinets, check behind doors and even check the garbage as you’ll often find resources that will become invaluable as you craft new items or upgrade your currently equipped gear. 

Activate fast travel signposts

The world of Biomutant, like most open-world games nowadays, is massive. Even travelling by mount you can often find yourself travelling long stretches between fast travel spots. Following the main quest will uncover a fair few fast travel signposts but I recommend venturing off the beaten path to find other fast travel signposts. Believe me, you’ll be glad you did when you need to backtrack. 

Get a mount asap

As aforementioned, the lush world of Biomutant is a massive one so you’ll want to get yourself a mount as soon as possible. You’ll probably come across the Puki Azure Gnoat first. All you need to do is pick up the nearby Pip (bait) and run up to the Gnoat to tame it and make it your mount. Be on the lookout for other Pips or vendors selling mounts as you’ll probably want to upgrade to a faster one when you can. 

Dismantle gear instead of selling

It can be tempting to sell your items but in the long run the best bet is to dismantle. Especially early in the game you’ll struggle to upgrade stuff without the required resources. Dismantling will get you resources and any mods etc. On the item. Besides, if you’re completing quests and searching derelicts you should have enough cash to buy items you want from vendors. 

Buildup your resistances

There’s four resistances that matter in Biomutant: Heat, Cold, Radiation, and Biohazard. if you upgrade each resistance to 50% or higher, you can usually survive inside hazardous zones long enough to explore without a suit. To upgrade your resistance, use the Bio-blobs you’ll find out in the world. The first one you use will 

grant 20% protection so it’s good to get invested early in building up your resistances. 

Don’t be ashamed to run away if you’re in a tight spot

Sometimes you’re better off just running away if you find yourself in a tight spot. You’ll often come across enemies higher levelled than you so if you don’t want to fight just turn tail and run. You’ll be glad to not die but you’ll also save your precious health packs by not engaging in unnecessary fights. 

We hope our Biomutant beginner tips help you out.

Mass Effect: Legendary Edition Review

The Mass Effect trilogy is often regarded as some of the finest role-playing in videogame history. The golden age of BioWare, a studio since suffering a decline, Mass Effect epitomises why BioWare was at their pinnacle at the start of the century. For returning fans or new ones, Mass Effect Legendary Edition represents the smoothest, complete, and most impressive way to play this legendary trilogy. Sure, there’ll be purists who prefer to play the original versions but newcomers especially should experience this trilogy in its finest showing yet. On the PS5 and Xbox Series X in particular, it’s a remarkable remaster of the original games.

As far as technical aspects go, players on PC can play up to 240 fps whilst supporting refresh rates up to 240 Hz. Next up, Xbox Series X is the only console version with a 120FPS mode. Console players can toggle between two gameplay modes at any time on all platforms: Favor Quality which prioritizes achieving the highest visual fidelity possible in exchange for a lower target framerate. Secondly, there’s Favor Framerate which prioritizes the highest framerate possible by scaling native resolution and reducing some graphical features. On the base PS4 and Xbox One, this sees the games run at 1080p 30FPS in quality mode and 1080p 60FPS in framerate mode. Conversely, on the PS5 and Xbox Series X, the games run at 4K 60FPS in quality mode. In framerate mode, the PS5 runs at 1440p 60FPS whilst the Xbox Series X runs at 1440p 120FPS. 

As far as content goes, there’s the obvious trilogy of games: Mass Effect, Mass Effect 2, and, you guessed it, Mass Effect 3. Further, there’s over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.

The epic space opera begins with Mass Effect which was originally released back in 2007. The main arc premise is as follows: as the first human on the galactic stage, you must uncover the greatest threat to civilization. Your job is complicated by the very fact of your humanity, as no one trusts you and you need to find a way to convince everyone of the grave threat. You will travel across an expansive universe to piece the mystery together. As you discover and explore the uncharted edges of the galaxy, you come closer to an overwhelming truth – learning that the placid and serene universe you know is about to come to a violent end and that you may be the only person who can stop it.

What I find most impressive is just how well Mass Effect holds up in 2021. In fact, after beating the first game in the Legendary Edition, I sat and thought to myself, “they just don’t make games like this anymore.” As the oldest game of the three, it’s also the one that’s had the most work done to spruce it up. There’s a photo mode now too to capture all the beautiful planets and various biomes. For instance, Virmire is the perfect example of a location where I was constantly in photo mode. It just looked downright gorgeous with the new visual upgrade. 

One of the biggest questions regarding the original was whether or not the remaster would fix the janky controls and camera. To a large degree, it does. Though, purists will be relieved to know you can revert to original controls should they so wish. Even with the retouched controls it still feels relatively clunky compared to contemporary shooters but overall it’s a welcome change. Thankfully, the Mako also handles miles better in the Legendary Edition. The combat changes make the most difference and really make for a smoother experience. Though, be prepared to stick it out in the first game before things get better in Mass Effect 2 and 3. 

Personally, Mass Effect feels a little dated to me. Not from a story or character development perspective but from a gameplay mechanics perspective. Mass Effect 2 and Mass Effect 3 vastly improved a lot of these aspects and even the Legendary Edition remaster isn’t enough to bring the original on par with the sequels in this regard.

Mass Effect 2 is still my favourite entry in the series and perhaps one of the greatest video games ever made. I really can’t emphasise enough just how much of a triumph Mass Effect 2 is in every department. BioWare already made sweeping improvements in the sequel so the Legendary Edition doesn’t touch the gameplay up much as it doesn’t need to. It’s the same brilliant game as when it launched 10 years ago in 2011 but with improved visual fidelity and all extra DLC content. The fact it comes packaged with the other games makes choices carry over seamlessly and you won’t miss a beat. Truth be told, I slightly rushed through the original Mass Effect remaster so I could jump into Mass Effect 2. 

Mass Effect 2 refines the shooting massively compared to the original and ups the ante with one of the most epic sci-fi stories in the history of the genre. BioWare show themselves at their very best able to create unforgettable characters and a captivating story. The 30+ hours of the main story can only be faulted for feeling too short. I didn’t want the game to end even though the main story arc captivated me through every sequence. 

Mass Effect 3 is perhaps the most controversial game in the trilogy. Whilst it introduced a multiplayer element – one that worked quite well I must add – that element of the game is unfortunately cut from the Legendary Edition. The original also saw the multiplayer element affect the Galactic Readiness scale which impacted the amount of forces that were available during the final confrontation. Nevertheless, this has been tweaked slightly in the Legendary Edition and by subsequent DLC. The re-organised trophies are one of the most welcome changes in the overall trilogy making trophy unlocking a far more seamless experience.

All in all, this is undoubtedly the definitive way to play this legendary trilogy. For series veterans and newcomers alike, this is a must-play remaster. The various gameplay improvements, mostly in the case of the original, make it a smoother experience. The visual upgrades across the trilogy are fantastic and one will get plenty of opportunities to use the new photo mode. The amount of content on offer with the main games and all DLC provides a plethora of content that is, simply, unmissable for sci-fi fans

Score: 9/10

Hood : Outlaws & Legends Tooke Best Perks Guide

In Hood: Outlaws & Legends, two teams of 4 players compete to execute the perfect heist in a violent, medieval world. The multiplayer PvPvE game features four playable classes. Each has their own unique abilities and perks whilst balancing their own strengths and weaknesses. In this character class guide, we’re going to delve into the best perks for The Mystic, Hood: Legends & Outlaws Tooke. 

Tooke, known as The Mystic, is equipped with what I believe to be the coolest weapon in the game. His flail can be swung to create space or he can launch it forward to perform a powerful impact, stunning enemies for a short duration to create openings for others. Tooke makes for a great support class, too, as his ultimate ability Embody scans the environment to highlight obscured enemies for teammates and heal those within close range. His innate trait, Respire, allows Tooke’s stamina to regenerate at a faster rate following usage. 

Perk One

The first perk slot can really be filled by Pastoral Aid or Innate Insight. Pastoral Aid is unlocked at level 5 and it bestows the ability for Tooke to walk through his own gas without receiving the usual negative effect of stamina drain. Without Pastoral Aid, Tooke is equally drained by his own gas as the enemies caught inside it. Tooke can also winch the chest faster with this perk, useful for quick extractions but it does mean he captures control points slower. 

Next, Innate Insight allows Tooke to start with one full ability charge, so he can heal early if it’s required. The ability metre can charge rather slowly sometimes so don’t underestimate how useful this can be in early engagements. Especially if the match is progressing quickly. Whilst active, it also shows you the outlines of enemies who are crouching. This is especially useful if there’s a Marianne on the other team who’s always looking to sneak up on you for the assassination. 

Perk Two

Likewise for the second perk slot, I also recommend two different perks. Which one you choose will depend on your playstyle. The first, Suffocating Balm, is unlocked when Tooke reaches level 7. Suffocating Balm makes enemy stamina drain even quicker when they are caught in Tooke’s gas cloud. Draining their stamina even faster means they’re less likely to be able to attack or block against you. Use this in conjunction with Pastoral Aid and it’s basically a confirmed kill every time an enemy gets caught in your gas.

Secondly, you could also pick Medicinal Potion for your second perk slot. This is more of a support build perk as it transforms Tooke’s gas from draining enemy stamina to actually healing allies. The gas turns from green to blue and it’s a great support perk as there’s such few ways to heal in the game otherwise. If you pick this, go with Innate Insight in the first perk slot as Pastoral Aid isn’t relevant with this perk. 

Perk Three

Lastly, in the third and final perk slot, the best choice in my opinion is Vampiric Bludgeon. As the name hints, this is a life-leech ability that constantly provides healing for Tooke. Tooke doesn’t unlock this perk until level 10 but when he uses a melee attack on an enemy, a portion of the damage caused heals him. Now, unless you’re facing a one-hit-kill John, this is almost always going to give you a competitive advantage in CQC situations even against multiple enemies.

There you have it, there’s the best perks for Hood: Legends & Outlaws Tooke.

Hood Outlaws & Legends John Best Perks Guide

In Hood: Outlaws & Legends, two teams of 4 players compete to execute the perfect heist in a violent, medieval world. The multiplayer PvPvE game features four playable classes. Each has their own unique abilities and perks whilst balancing their own strengths and weaknesses. In this character class guide, we’re going to delve into the best perks for The Brawler, John.

John is the Brawler class and as the name suggests he’s the master of close quarters combat. He’s as good as it gets when you need to run into a fight and really get stuck in. His wide array of gear and skills make John a terrifying sight whenever he’s bearing down on you. His powerful sledgehammer is capable of wide sweeps to clear groups of enemies, and a sprinting overhead attack that can insta-kill. John also packs explosive grenades which allow him to dish out even more destruction. These are useful to take out Knights or the Sheriff himself, not just players on the other team. 

John is innately a very strong character. In fact, I put him at the top of my list in my Hood: Outlaws & Legends character tier list. That being said, taking advantage of the three available perk slots just makes him even more of a beast. 

For his first perk slot, John can pick from 4 perks once he reaches the required ranks. My recommendation for this perk slot, however, is the perk Dying Retaliation. This perk allows John to perform faster heavy attacks when he is low on health. The heavy attack is John’s go-to move, so it’s important to upgrade this. Furthermore, if you stay alive after a few fights you’ll likely be on low health so this perk will let you stay in the fight a little while longer. Not only that, it also makes John’s parry’s more effective which shouldn’t be underestimated as long as you’re not under utilising the parry mechanic in the game. 

For his second perk slot, John again can pick from 4 perks once he reaches the required ranks. In this slot, I recommend the perk Stable Tank. This perk increases John’s max health and lowers the stamina cost of blocking. Obviously, this is a great choice for the combat-focused John’s out there. Given the sheer brutality of the man, why wouldn’t you be? John need only be level 3 to unlock this perk so it’s one of the faster ones to attain but is worth using no matter his rank. 

For his third and final perk slot, there’s less options with only 3 perks to choose from once he reaches the required ranks. Nonetheless, it’s another one that’s fast to unlock at level 4 as we’re going for the first perk unlocked in this slot: Enraged Infusion. Enraged Infusion adds an extra punch to John’s light attacks as they’ll now do more damage. The price is that assassinations fill the Ability Meter slower, however, that really isn’t much of a bother as John isn’t much the sneak around and assassinate enemies type. He’s more the rush in and smash skulls type. 

Hood: Outlaws & Legends Character Class Tier List

In Hood: Outlaws & Legends, two teams of 4 players compete to execute the perfect heist in a violent, medieval world. The multiplayer PvPvE game features four playable classes. Each has their own unique abilities and perks whilst balancing their own strengths and weaknesses. Deciding what class to play also comes down to your playstyle. Do you wish to play brashly and smash skulls in? John’s your man. If you prefer a long-range approach whereby you pick enemies off from a distance, then Robin is you man. Without further ado, let’s get into this Hood: Outlaws & Legends character tier list. 

#1 John – The Brawler

John is the Brawler class and as the name suggests he’s the master of close quarters combat. He’s as good as it gets when you need to run into a fight and really get stuck in. His wide array of gear and skills make John a terrifying sight whenever he’s bearing down on you. His powerful sledgehammer is capable of wide sweeps to clear groups of enemies, and a sprinting overhead attack that can insta-kill. John also packs explosive grenades which allow him to dish out even more destruction. These are useful to take out Knights or the Sheriff himself, not just players on the other team.

Really, it’s John’s insta-kill ability that makes him claim the top spot on this tier list. It’s not just that, though, it’s his ultimate ability too. Called Wrath, it calls on the Brawler’s bestial fury to push his physical strengths to their limits, gaining increased durability and infinite stamina. Whilst activated, John is a hard-to-kill killing machine and its best to just run and avoid engaging with him. 

#2 Marianne – The Hunter

Marianne is known as the Hunter and she is, in my opinion, the most broken character in the game. That’s because you can see her behind you, turn to not show her your back, but she can still assassinate you. The game needs to implement a feature whereby spotting her or detecting her makes it so she cannot assassinate. Alas, due to her ability to sneak around and get those assassinations, even whilst being watched, makes her an annoyingly powerful character. 

Her ultimate ability, Shroud, covers The Hunter with a near-invisible sheen, making her completely undetectable by guards. This gives her unique advantages in infiltration, allowing her to reach the treasure vault with ease, or able to flank enemies with terrifying efficiency. She’s also very handy in the PvE aspect of the game as her unique trait, Shadow, allows her to perform an assassination on State Guards from any direction whilst concealed. 

#3 Tooke – The Mystic

Tooke, known as The Mystic, is equipped with what I believe to be the coolest weapon in the game. His flail can be swung to create space or he can launch it forward to perform a powerful impact, stunning enemies for a short duration to create openings for others. It can only be used twice in one stam bar though and is very easily dodged by characters like Marianne. Not only that, the hit detection on it seems very poor as shots that should land somehow end up missing. This makes Tooke quite a frustrating character as he should be better than he plays. 

Tooke makes for a great support class, however, as his ultimate ability Embody scans the environment to highlight obscured enemies for teammates and heal those within close range. His innate trait, Respire, allows Tooke’s stamina to regenerate at a faster rate following usage. 

#4 Robin – The Hunter

It’s a shame to admit that the titular hero is actually the weakest in Hood: Outlaws and Legends. Robin, known as The Ranger, is a sniper and master infiltrator. Equipped with a powerful longbow, the ranger can fire explosive arrows and use flashbangs to daze and confuse. With an affinity for archery, the Ranger is precise and potent over long distances. Charge arrows for increased power, or quickfire within a limited range. In the right circumstances and in the right hands, Robin can be a nuisance. 

Having said that, he lacks the ability to compete 1v1 and will regularly lose those fights against the other characters. His hand-to-hand is in desperate need of an upgrade.

That’s all for our Hood: Outlaws & Legends Tier List for character classes. Did you agree or disagree with where your favourite character ranked? Let us know by leaving a comment below.

The best controller, camera, and movement settings for Resident Evil Village

I can’t be the only one that felt the default Resident Evil Village settings on console were a little off. Though I couldn’t quite put my finger on it exactly, something didn’t feel right or very natural. So, I tinkered around with the various settings available and came up with the best camera, controls, and movement settings that feel a lot better. Though, it is subjective, so I recommend trying my settings but you can always slightly adjust it to your liking. Without further ado, here’s the best optimal camera, controls and movement settings for Resident Evil Village on PS4, PS5, Xbox One and Xbox Series X|S.

Resident Evil Village Controls Best Settings Controller PS5 Xbox

On the PlayStation 5 version of the game, you can keep adaptive triggers on if you want the added immersion. Adaptive triggers require players to apply a variable amount of torque dependent on the weight of the weapon they’re firing. This sensation of weight adds to the immersion as every weapon type has a unique weightiness. For instance, a heavier shotgun requires more torque than a light pistol and you really feel that difference with the DualSense controller. I also leave controller vibration on for the rumble effect but I know some people prefer to just turn this off.

Resident Evil Village Camera Best Settings Controller PS5 Xbox

Unless it’s a game involving flight, I don’t invert the controls so just leave movement camera inversion and aiming camera inversion on normal if you don’t want them inverted. Here’s the most important parts, you want to set movement camera speed to 7 and aiming camera speed to 2. You want the movement camera speed higher because it’ll feel smoother as you pan the camera around. You want the aiming camera speed quite low because you’ll have a tough time being accurate with your shots otherwise. Also, both movement camera acceleration and aiming camera acceleration are on by default. Turn this all the way down to none to get the smoothest experience. I also turned camera wobble off as that can result in a jarring feeling of sickness in some people.

Resident Evil Village Game Best Settings Controller PS5 Xbox

Lastly, for the game settings, if you’re using a controller you’re likely going to want to leave aim assist on. Aim assist is a feature that most players who use controllers have inevitably used. It’s a feature that helps guide the crosshairs toward opponents automatically. On the face of it, it sounds like cheating. Nevertheless, in truth, it is added to compensate for the fact that aiming with a thumbstick is far more difficult and less precise than with a mouse. Though, if you’re an expert of the thumbstick then you can turn this off too.

Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again. Resident Evil Village is out and available now on PC, PS4, PS5, Xbox One and Xbox Series X|S.

Top 5 tips and tricks to get more Lei in Resident Evil Village

Resident Evil Village introduces the Lei currency which can be spent on various items sold by The Duke. The Duke is a mysterious, morbidly obese character that aids Ethan Winters in Resident Evil Village, serving as the game’s merchant. He is the resident merchant of the village for many years, dealing with several business transactions that earns him profit. He becomes an important guide in Ethan’s journey to rescue his daughter. The Duke sells ammo, explosives, weapon parts, blueprints, and more. With all the resources and upgrades on offer, it’s important to find as much Lei currency as you can. With that in mind, here’s some fast and easy tips and tricks to help you farm more Lei in Resident Evil Village.

Top 5 tips and tricks to get more Lei from the duke in Resident Evil Village
You can sell various items to mysterious merchant The Duke to get more Lei in Resident Evil Village

Break everything

Crates are the most obvious item to break but you can also break vases, glass cabinets, and more. As a general rule of thumb, break any vases/pots or glass cabinets as these often contain Lei. The amount can often range from a few hundred to a few thousand but every little helps. Really, if you’re already exploring every hallway etc. Then you’re likely to come across many breakable objects so just break them as you’re going along. 

Simply kill enemies

This one depends on what difficulty you play on as on higher difficulties you might need to be more wary of using too much ammo but on Standard on lower you should be okay to kill everything you come across. Mostly all enemies drop either Lei or crystals of some sort that are considered valuable and can be sold to the Duke. For instance, in the Castle Dimitrescu roof area try to kill as many of the gargoyles as possible as they can drop a pretty penny. Just make sure you kill them whilst they’re flying over the roof if you want to obtain what they drop. 

Find and combine treasures

Throughout exploring the village, you’re likely to come across various treasure parts. These can range from dolls to necklaces but most often require you to find two or more parts to combine in order to obtain the full treasure. Try to avoid selling parts of a treasure to the Duke as you’ll get a lot less than finding them all and combining them first. Some treasures sell for a few thousand Lei but there’s plenty that sell for tens of thousands so they really are worth seeking out. You’ll have to do some exploring and backtracking but it’ll be worth it for how much Lei you can make. 

Sell abundant supplies

Due to limited inventory space, though this can be extended (at the cost of Lei) you might find yourself sometimes being forced to discard items in order to make space. Thankfully, you needn’t waste these items as the Duke actually purchases such items, sometimes only for a few hundred Lei but that’s certainly better than letting them go to waste. I personally didn’t use mines much so I often sold these. 

Sell old unused weapons

Throughout your journey in Resident Evil Village you’ll often come across new weapons and expand your arsenal quite considerably. Since you can find better variations of one type of weapon, like better pistols, you might find yourself not using the old weapons. The Duke, thankfully, will buy these old weapons for tens of thousands of Lei so you can make a pretty penny selling them to him. This is also useful for making more inventory space as weapons take up quite a bit of the inventory allocation. 

Why The Last of Us 3 Needs to Wipe The Slate Clean

The Last of Us is incontrovertibly one of the greatest video games ever made. Critics and users alike universally praised Naughty Dog’s post-apocalyptic cinematic action-adventure game. Both the original PS3 release and the PS4 remaster sit at a mightily impressive 95 metacritic score. The praise of critics almost perfectly aligned with user scores with both releases sitting at a 9.2 average user score. Conversely, The Last of Us 2 takes a slight dip in critic score dropping down to 93. More concerning, however, is the massive drop in average user score down to 5.7.

Naturally, not all these scores can be verified, but it’s a concerning drop at any rate. Reading through some of these user scores one can surmise that virtually all problems revolve around the narrative. Almost universally, everybody agrees on the fact that The Last of Us 2 is a technical marvel in terms of graphics, animations, and so on. The problem, then, is that many felt the narrative didn’t hit the heights of the first game. Considering some of the drastic events in the sequel concerning characters from the first game, it’s safe to say some of it left a sour taste mouths of players who revered the first entry.

As far as sales go, it’s hard to say whether or not this disparity between critics and users caused much of a headache for Naughty Dog and Sony. After all, The Last of Us 2 was a massive sales success. The Last of Us 2 was Sony’s best-selling PS4 exclusive in 2020. The Last of Us 2 is PlayStation’s third highest-grossing video game ever in the United States Marvel’s Spider-Man and God of War, both of which released in 2018. When it first launched, The Last of Us 2 sold 4 million copies worldwide in three days, “making it the fastest-selling PS4 exclusive to date. It also broke PlayStation’s digital launch record with 2.8 million copies sold digitally in June.

Obviously, it’s virtually impossible to measure how much better sales could have been if a large group of users weren’t dissatisfied with the game’s narrative. If we go by the numbers that have been measured, The Last of Us 2 is a great success. Ergo, it’s no surprise then that creative director Neil Druckmann recently revealed that the outline had been written for The Last of Us 3.

Starring on the Script Apart podcast, Druckmann had this to say: “I don’t know how much I want to reveal… [co-writer Halley Gross] and I did write an outline for a story, that we’re not making – but I hope one day can see the light of day – that explores a little bit of what happens after this game. We’ll see.” There’s not a lot to go on but it does sound like Neil is hinting that the third entry would continue the narrative on from the The Last of Us 2. This also follows rumours that a small team at Naughty Dog are working on a The Last of Us remake.

Personally, I think that could be an imprudent idea. Truth be told, I wasn’t all that impressed by how The Last of Us 2 ended but by that point, I was just glad that it did. The first game excelled in its simplicity. At its core, it was a simple and almost singular story of the growing bond between Joel and Ellie as he escorted her across the post-apocalyptic United States. The meaning, the development, the depth all came from seeing these characters grow and develop together. Conversely, The Last of Us 2 complicated this simplicity with multiple arcs and themes that ultimately didn’t have the same pay-off in the end.

Characters from the first game like Tess, Bill, Henry, and Sam, all of them resonated with the player thanks to character development and their eventual demise had a more profound impact as a result. With the different themes and arcs of the sequel, I found it difficult to care as much about the characters in the sequel compared to the first game. And that’s a big problem when playing a game like The Last of Us. The characters and the cinematic narrative are the biggest draws to playing this type of game. The gameplay is hardly revolutionary so a compelling story and characters are needed to get the player fully-invested. In my experience, The Last of Us 2 disappointingly fell short in this regard.

I’m just one individual but the discourse on social media and the massive drop in average user score between the first game and the sequel shows I am not alone. That’s not to say I don’t want to see more of The Last of Us, however, it does need to wipe the slate clean. Truth be told, I was satisfied with the ending of the first game. It was one of video games most memorable endings for its ambiguity. I keenly remember feeling happy and uneasy at the same time. It was an ending that really made an emotional impact and made me question myself and these characters I had grown so attached to.

I understood The Last of Us 2’s ending – how Ellie retained that bit of humanity and goodness in her by letting Abby live but it just felt predictable. The entire second half of the game was Naughty Dog doing their best to get the player to emphasise with Abby despite what we saw her do in the early moments of the game. Conversely, the ending of the first game shocked and disturbed me and left me pondering on it for weeks after playing. It was simply far more impactful but I did feel like Ellie’s story could be wrapped up there.

How do Naughty Dog avoid the discourse that plagued the sequel? Well, it’s simple. They just wipe the slate clean. It’s a lot easier than trying to ‘fix’ what many disliked about the sequel and its characters. Bring in a new cast of characters to freshen things up instead. There’s no reason Naughty Dog cannot achieve what they did with Joel and Ellie in the first game with a new cast of characters. Instantly, it wipes the complaints of all those players disgruntled by The Last of Us 2 who might otherwise become insufferable if The Last of Us 3 is a direct continuation. Plus, there’s no way of knowing how much better sales could be without the negativity that surrounded the sequel.

What do you think? Should The Last of Us 3 wipe the slate clean and bring in a fresh cast of characters? Let us know by leaving a comment below.